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Joshua Johaneman wrote:
> Except, don't they use a Reduced instruction set? which is faster for some
> things and slower for others?
No, RISC is faster *ever* but eats up more memory.
My G3/233 can render SKYVASE.POV at 640*480 with antialiasing (the
classical povbench options) in 00:02:31 while a PII/233 in 00:03:18.
40% faster.
I noticed that Level II cache speeds up raytracing dramatically.
On my old 4400/200 (PowerPC 603e) I discovered that with 512k cache
it rendered twice as fast than without cache.
Obviously the bigger the cache, the faster the render (except, I think
if all the parsed object will fit in the cache, in this case I think
that an even larger cache won't help much).
I noticed that PentiumPro renders very fast and I think this is due to
his extremly fast 1:1 level II cache (running at the same processor
speed).
Just my opinion
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( Diego Krota http://www.geocities.com/SiliconValley/Way/2419 )
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( Never do anything you wouldn't be caught dead doing )
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