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"GrimDude" <grimdude&nos### [at] swbell net> wrote:
> Okay, I played around with glass some more. :)
> The following code renders properly, but changing the texture to Glass3
>causes a crash.
>Hmmm.....
> I'm sure someone will come along and tell us what we're doing wrong. :)
Just by chance ... be aware that I rarely follow these threads.
Yes, it crashes 3.02, but I tried it on 3.1 and it worked fine.
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