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Hi GrimDude,
Thanks, I'll try that one out some time (the stacks thingy).
Cheers,
Al.
GrimDude wrote:
> I don't know if this really helped me, or not. But....
> About a month ago I was playing with glass textures, and bump_maps. I ran
> into this problem a lot. I got around it, finally, but I'm not sure how. heh
> I changed my stacks statement (in config.sys) to read "stacks=64,512" and
> then I set up a permanent 100 meg swapfile on my fastest HD. I also freed up
> some drive space, but that doesn't look like a problem for you.
> Now, I think I should tell you that these changes were in response to
> troubleshooting another application (a quake modeller I believe), but I
> noticed that my glass scene rendered properly after making them.
>
> --
> Paul Hinds
> gri### [at] swbell net
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