POV-Ray : Newsgroups : povray.general : using flex and bison to parse povray scenes : Re: using flex and bison to parse povray scenes Server Time
14 Aug 2024 05:15:13 EDT (-0400)
  Re: using flex and bison to parse povray scenes  
From: Ken Cecka
Date: 13 Feb 1998 18:08:01
Message: <34e4df1b.0@news.povray.org>
Can't you write your program in c and use a c++ compiler (gcc or something)
to compile with it.  The library should work for you either way.

Ken

Jens Christian Restemeier wrote in message
<34E### [at] hrzuni-bielefeldde>...
>Ken Cecka wrote:
>>
>> You might check out libparpov at
>> http://wwwcip.informatik.uni-erlangen.de/~cnvogelg/parpov/index.html .
>> It's not flex or bison, but it's a fairly complete parser from what I've
>> heard.
>
>Yes, that library is mostly what I had in mind. Only problem is, that it
>is based on C++, and I'd like to use plain 'c' and do a c++ wrapper
>later.
>
> Jens Ch. Restemeier
>----
>"Five to one against and falling ...  four to one against and falling
>... three to one ... two ... one ... probability factor one to one ...
>we have normality, I repeat we have normality. Anything you still can't
>cope with is therefore your own problem."


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