POV-Ray : Newsgroups : povray.general : using flex and bison to parse povray scenes : Re: using flex and bison to parse povray scenes Server Time
14 Aug 2024 05:14:44 EDT (-0400)
  Re: using flex and bison to parse povray scenes  
From: %
Date: 13 Feb 1998 16:23:10
Message: <34E4B9BC.3AAA@HRZ.Uni-Bielefeld.DE>
> But the current POB package has a major disadvantage, which makes it
> unuseable for a project I had in mind: It doesn't store the names, that
> are defined in a scene-name.

#define My_cool_White_Texture ....

becomes

#define texture_63234 .....


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.