POV-Ray : Newsgroups : povray.unofficial.patches : texturing ideas : Re: texturing ideas Server Time
4 Nov 2024 18:23:56 EST (-0500)
  Re: texturing ideas  
From: Christoph Hormann
Date: 7 Dec 2003 07:52:02
Message: <32kba1-b9u.ln1@triton.imagico.de>
Simon Adameit wrote:
> 
> texture{
>     substract{
>         diffuse{...}
>         specular{...}
>     }
>     multiply{
>         transparency{...}
>         ambient{...}
>     }
> }
> 
> [...]

Instead of suggesting syntax formulations you should better explain how 
you think the color of the surface should be calculated - i have no idea 
how this should work from what you have written.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.