Simon Adameit wrote:
>
> texture{
> substract{
> diffuse{...}
> specular{...}
> }
> multiply{
> transparency{...}
> ambient{...}
> }
> }
>
> [...]
Instead of suggesting syntax formulations you should better explain how
you think the color of the surface should be calculated - i have no idea
how this should work from what you have written.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______
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