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Yes the mapping is not the same, but anything close is fine.
I just thought that a "Standard Grime Ball" was a good way of people
sharing and evaluating related techniques without the underlying model
confusing comparisons. To do it correctly there should be a standard
environment for the ball too.
Your ball is basically the same, but the layers of grime look more
complex, do you have POV code for it? It would be great if we could set a
fixed ball and env file/s then have people work on various grime type
solutions. POV needs to get down and dirty!
Then POV can have it's own library of filth and corruption.
I hope you don't mind a bit of muck raking?
:o)
Bob H. wrote:
> news:3B8FA127.A7734110@atosorigin.com...
>> "Bob H." wrote:
>> >
>> > Anyway, your "grime" sphere seems to have more diversity of texture,
> mine is
>> > simply a spherical texture map. Either that or I'm seeing reflections
> of
>> > the patina in some of the pockets.
>>
>> If you carefully look at the sphere, you will notice the image
>> was probably used on the six faces of the sphere :->
>
> Ahhhh yes... I see that now. Doesn't seem to be uniformly mapped onto it
> though, still pinched at the top and bottom.
>
> Bob H.
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