On Mon, 2 Apr 2001 14:32:19 +0200 User wrote:
>I would recommend OpenGL for this since it is much
>easier to implement for you in this case.
Thanks for your advice, Michael, but it's possible that the person who
posted the original article may not look for your reply - this thread began
and ended January.
--
Alan - ako### [at] povray org - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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