POV-Ray : Newsgroups : povray.unofficial.patches : Tesselation process : Re: Tesselation process Server Time
6 Aug 2024 17:02:04 EDT (-0400)
  Re: Tesselation process  
From:
Date: 18 Feb 2002 08:01:00
Message: <2ku17u8unhc9qeheahi1dh0a7hifdedc7f@4ax.com>

<jer### [at] atosorigincom> wrote:
> > I imagine all above should be optional.
>
> That's not really an answer.
> May be, the intersection test based could get a copy of the texture structure at
> the intersection,
> Whereas the ones using insideness might just inherit a texture if explicitely 
> specified by the SDL ?

So do it at least for intersection methids (if I understand your answer
correctly)

>For the time being, I will just forget about UV-mapping for general tesselation.

:-(

ABX


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