|
|
David Burnett wrote:
> Here's some test images from a quick patch I've created.
>
> I've let warp take a function so
>
> warp {
> function{f_bozo(x,y,z)}
> }
>
> is now legal, working syntax.
Such a feature was already planned for MegaPOV but not yet implemented.
I don't really understand how you define a warp with a single float
function though. The planned feature was supposed to use a vector function.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 2 Sep. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|