POV-Ray : Newsgroups : povray.general : Beveled text and sweeps : Re: Beveled text and sweeps Server Time
6 Aug 2024 06:13:28 EDT (-0400)
  Re: Beveled text and sweeps  
From:
Date: 10 May 2002 03:06:41
Message: <2crmdu4jjk06hdbmd7ike115t8r3ierpc5@4ax.com>
On Thu, 9 May 2002 23:14:25 +0100, "PovRAY" <cbd### [at] my-dejacom> wrote:
> Is it possible to get *beveled* truetype fonts or sweeps in Pov-Ray ? And if
> so , how?

Yes, using my proximity/distance/blur function pattern with method of simple
beveler in tutorial I'm working on. Crossection of beveling is there
controlled simply by spline. But proximity pattern makes this solution veeery
slow. It could be much faster if iso_chars.inc from iso_csg library would be
used but this limits shape of characters. Perhaps in next version of iso_csg
library object along spline will be possible so it will be possible to bevel
any supported spline (or IC_XXX object in general). Perhaps I will share my
beveler with iso_csg. Unfortunatelly you have not complete list of source so
real answer to your question is "No" but you have enough informations above
and below to start working around it if you want it before my release :-)

Related links:

  iso_csg library:
    http://news.povray.org/search/advanced/?s=iso+csg
  proximity pattern:
    http://news.povray.org/search/advanced/?s=proximity+pattern

ABX


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