POV-Ray : Newsgroups : moray.win : multiple textures? : Re: multiple textures? Server Time
21 Jun 2024 01:26:58 EDT (-0400)
  Re: multiple textures?  
From: Stephen McAvoy
Date: 5 Nov 2003 07:13:00
Message: <2aqhqv40si7pss4bdi90f0uscjr070bgom@4ax.com>
On Tue,  4 Nov 2003 22:06:23 EST, "hoven" <hov### [at] gmxnet> wrote:

>thanks.
>
>I've been fiddling around a bit with this mesh stuff (told you I'm VERY new
>to this), but while editing meshes works fine for me I can't really figure
>out how to actually texture and UV map selected faces. Povray gives me an
>error anytime I invole some kind of material. Can you point me to any
>tutorials about the steps neccessary to texture a mesh?


Marc has told you how to create a mesh texture. What I did is create a normal
texture with an image map and apply it to a box. Made sure the scaling was
correct (Scale <2,2,1> Translate <-1,-1,1>). The rendered image looks like a
solid picture on two faces of the box. (I hope you are following my inexact
method, I don't have a working system at the moment and this is all from
memory.) 
Copy this material and past it as a top layer Ctrl + E 
Change it to a mesh texture. 
Do this five more times and change the image in the image map
Convert the box to a mesh.
Select the mesh and add the six mesh textures. In the Edit Tab (I'm getting a
bit hazy here) select one face. Further down you can select the mesh texture you
want for that face then set it (Set to Mat, Don't forget this). Do the same for
the other sides. You will need to adjust the rotation and translation. 


Regards
        Stephen


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