POV-Ray : Newsgroups : povray.macintosh : Text in MacMegaPov : Re: Text in MacMegaPov Server Time
3 Jul 2024 04:38:25 EDT (-0400)
  Re: Text in MacMegaPov  
From: Anton Raves
Date: 28 Jan 2000 02:56:08
Message: <280120000856096279%a.raves@direct.a2000.nl>
With the official release of POV-Ray Mac came a REadMe document that
contained tips on how to use Macromedia's Fontographer to convert
PostScript Type 1 fonts into all fully usable TrueType fonts, I have
converted over 500 fonts myself that way and happily use them!

With the kindest of greetings,
  Anton Raves
  Wormerveer
  Netherlands
  http://people.a2000.nl/araves/

In article <1e4z8uy.98oe1s1n2asasN%smellenbergh@skynet.be>,
smellenbergh <sme### [at] skynetbe> wrote:

> Josh English <eng### [at] spiritonecom> wrote:
> 
> > Has anyone tried including a .ttf font into a scene using MacMegaPov
> > 0.3? I get a whole string of errors.  It tells me that it can't find the
> > character "xxx" where "xxx" is the hexadecimal code (I think that's hex,
> > anyway) for every character.
> This only happens with Mac converted fonts. At least, that's what we
> found out. We can use all original windows true type fonts.
> If we use the little utility that comes with the official 3.1 Macintosh
> version to convert the installed Mac fonts, we can use some converted
> Mac fonts (like verdana) but most of them are unusable.
> 
> We can not verify at this moment if the number of usable converted fonts
> has decreased since the december release. If we remember well, there are
> no changes between the december version and the current in the handling
> of the true type fonts object.
> 
> The official Mac Team does warn that not all converted fonts are usable,
> perhaps nothing has changed yet.
> 
> 
> Smellenbergh
> 
> > I don't have this problem with the December release of the McUnofficial.
> > 
> > --
> > Josh English
> > eng### [at] spiritonecom
> > "May your hopes, dreams, and plans not be destroyed by a few zeros."


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