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On Tue, 5 Feb 2008 05:45:10 EST, "King George" <kin### [at] seychellessc>
wrote:
>
>Hi Thomas,
>MERSI BOKOU ;) THANKS A LOT:) That realy help. I am actualy going thru the tuts.
>But I had this idea that I want to try out, maybe one day I'll post it.
>Once again THANKS.
>
>
Welcome too,
Now that you know the easy way here is a method using another object, the SOR or
Surface Of Revolution.
I generally like a bit more of a point to my ovoids so here is the code I used
and for comparison I'll post an image of the scene in p.b.i. The more yellower
object is the scaled sphere and the other is the SOR.
BTW While I was playing with it I found a bug in my modeller, thanks.
sor {
13
< 1.000, 0.000 >
< 0.988, 0.156 >
< 0.951, 0.309 >
< 0.891, 0.454 >
< 0.809, 0.588 >
< 0.707, 0.707 >
< 0.588, 0.809 >
< 0.454, 0.891 >
< 0.309, 0.951 >
< 0.220, 0.982 >
< 0.109, 1.003 >
< 0.000, 1.015 >
< 0.000, 1.176 >
sturm
texture{ Gold_Nugget }
scale <0.650764,1.430785,0.650764>
translate <0.000000,-0.223000,0.000000>
}
#declare Gold_Nugget =
texture {
pigment {
color rgbft <0.5,0.35,0.25,0,0>
}
normal {
agate, 0.2
agate_turb 0.5
}
finish {
ambient rgb <0.1,0.1,0.1>
brilliance 1.5
crand 0
diffuse 0.65
metallic 1
phong 0
phong_size 40
specular 0.85
roughness 0.01
reflection {
rgb <0.45,0.45,0.45>, rgb <0.45,0.45,0.45>
fresnel 0
falloff 0
exponent 1
metallic 0
}
}
}
Regards
Stephen
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