POV-Ray : Newsgroups : povray.general : is it possible to warp a primitive or a height-field? : Re: is it possible to warp a primitive or a height-field? Server Time
1 Aug 2024 16:28:58 EDT (-0400)
  Re: is it possible to warp a primitive or a height-field?  
From: Stephen McAvoy
Date: 26 Jul 2005 05:21:43
Message: <250ce154k6red4c8um60vmje3ss3qagrap@4ax.com>
On 26 Jul 2005 01:00:48 -0400, Warp <war### [at] tagpovrayorg> wrote:

>  Thirdly, although this is completely irrelevant and only a question
>of semantics, you are not truely "bending" an isosurface: You are
>creating a new isosurface function which looks like a bent version
>of the original
>
>  In any case, I think it would be much better to answer like:
>  "One possible solution is to model your object using isosurface
>functions. Isosurfaces can be bent easily."

LOL
"The trials of an artist, in a maths based community" :-)


Regards
        Stephen


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