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On Sun, 5 Sep 2004 18:02:22 -0400, "Slime" <fak### [at] emailaddress> wrote:
>> For any non-square box, that seems like a real pain. I think I'll just
>map
>> the images onto each face of the box by creating each face separately and
>> not using uv_mapping. That actually sounds easier to me than stretching
>my
>> images in strange ways.
>
>Another option would be to define the textures for each face separately in
>the <0,0> to <1,1> area, and then scale them and translate them to the right
>place and composite all 6 into a single texture, which would be UV-mapped.
>
> - Slime
> [ http://www.slimeland.com/ ]
>
Hey! That's a cool idea! I've been doing it the hard way: making
a mesh by hand with two triangles for each face of the "box". :D
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