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On 2 Jan 2010 13:47:35 -0500
Warp <war### [at] tag povray org> wrote:
> > 1) They only seem to appear in lath objects,
>
> Lathes have shown artifacts (which look similar to coincident surface
> artifacts) at the "seams" probably for as long as they have existed. I
> don't know if it's a bug or a limitation.
Hi Warp.
'Seams'? Do you mean at one of the nodes defined for the spline? The
artifacts do not coincide with the nodes. The nearest node is at the
widest part of the cup - quite far away.
I've now noticed that in a 800x600 image, the problem is on line 299, and,
in a 1200x900, the problem is on line 449 - exactly the (vertical) center
of the image.
> Either move the camera up or down a tiny bit, or if that doesn't help,
> use a triangle mesh instead of a lathe (it will render faster too).
> There's a unitility for that in the object collection.
Thanks for the hint. I have my glass definition as Bezier splines, and
the utility seems to accept linear, cuadratic and cubic/natural splines.
Is there some easy way to convert too?
Cheers,
John
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