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> In short, lots of ideas that would work for the shape I'm trying to
> trace, but none that would work for every possible shape one could try
> to trace.
>
> Anybody have any further thoughts?
Nothing general, but if you (the user) know where the bits of surface
are, you could try splitting up the isosurface into smaller chunks, and
set the max_gradient lower where it doesn't need to be as high. I
couldn't tell from your description whether this is the sort of
isosurface that that would work for: it usually works well for functions
with low gradients in most places but singularities at a few points.
--
"Of all things, good sense is the most fairly distributed: everyone
thinks he is so well supplied with it that even those who are the
hardest to satisfy in every other respect never desire more of it than
they already have." -- Descartes, 1637 http://surreal.istic.org/
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