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> I'm certainly more willing to accept the necessity of HUGE_VAL, given
> this. It really destroys the options for cosmic-scale rendering,
> though.
Not really: often, just making your units represent a greater real-world
distance will fit your scene into a reasonable range. There's just as
much precision on the small side of 1 as the large side, so divide all
your distances by 10^5 and you should be fine.
--
There is no such thing as a small specification change.
http://surreal.istic.org/ God save the King!
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