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> "Rendering Error: Too many nested refracting objects."
> Is there any way I can get POV-Ray to up the limit on whatever is
> happening? Or a better way to get around the issue? There are probably
> no more than 2-300 overlapping objects in any one ray -- that
> shouldn't be too much to choke a raytracer in this day and age, right?
Get the POV-Ray sources, open source/frame.h, grep for the line
#define MAX_CONTAINING_OBJECTS 100
change it to whatever you feel like and recompile. Don't set it too
high, though, as it will make POV-Ray use quite a bit more memory, and
run slightly slower.
POV-Ray was not written with the zero-one-infinity rule in mind.
--
"Of all things, good sense is the most fairly distributed: everyone
thinks he is so well supplied with it that even those who are the
hardest to satisfy in every other respect never desire more of it than
they already have." -- Descartes, 1637 http://surreal.istic.org/
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