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> How to achieve the following:
> a bunch of light rays on a mirror then reflected by the mirror, the
> angle of incidence is equal to the angle of reflection.
Look at section 3.5.3.4 of the manual, which describes the "reflection"
keyword. In short, to make an object perfectly reflective like a mirror,
you want to write something like:
plane {
x,0
finish {
reflection {1.0}
ambient 0
diffuse 0
}
}
--
"The rules of programming are transitory; only Tao is eternal.
Therefore you must contemplate Tao before you receive enlightenment."
"How will I know when I have received enlightenment?" asked the novice.
"Your program will then run correctly," replied the master.
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