> How are you managing to determine the perturbed normal in order for
> the hairs to take that direction?
In C++, not SDL. I call Perturb_Normal.
Daniel
--
I went to the CO guess what he told me guess what he told me | apologies
He said boy u better learn to like Win no matter what u do | to Prince
But he's a fool, 'cos nothing compares, nothing compares 2 GNU
http://surreal.istic.org/ | A tidy desk is the product of an empty mind.
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