POV-Ray : Newsgroups : povray.general : Sound in 3d space? : Re: Sound in 3d space? Server Time
2 Aug 2024 18:07:03 EDT (-0400)
  Re: Sound in 3d space?  
From: Daniel Hulme
Date: 16 Aug 2004 06:19:02
Message: <20040816111901.2d8b88ff@dh286.pem.cam.ac.uk>
> Are there any freeware tools that could do what I want?
If you're willing to do a bit of coding, the OpenAL library could be
what you're looking for. OpenAL wants to be an audio version of OpenGL,
and is designed for sticking sounds in a 3D space with a movable
listener. You could write a quick app that loops around, creating a load
of sound sources where you want them, gets OpenAL to do its thing (while
moving stuff around as desired), outputting the whole thing to a file.

I think this would be the easiest way; I'm not aware of any sound
editing tools that allow you to script that sort of thing, though they
may be out there somewhere. Maybe Blender has a feature like that? It
uses OpenAL somewhere, and it seems like the sort of feature the game
development kit might have.

Daniel

-- 
A most peculiar man    With the windows closed      And Mrs Reardon says
He died last Saturday  So he'd never wake up  He has a brother somewhere
He turned on the gas   To his silent world   Who should be notified soon
And he went to sleep   And his tiny room    .oO( http://sad.istic.org/ )


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