|
![](/i/fill.gif) |
On Mon, 13 Mar 2000 20:46:03 -0500, Chris Huff
<chr### [at] yahoo com> wrote:
>Not necessarily. It is pretty easy to add parsing code for most
>features, and it should get a lot easier in POV 4.0 after the planned
>conversion to C++.
>
>
>> Yes, but once in POV script, you can't do anything else
>> with it.
>
>I really don't know what you mean by that...
You've been saying that a lot lately, but still you seem content to
judge that which you don't understand.
His point was the POV-Script isn't very easy for another program to
parse. Why would you want to parse POV code with another program? It
would be handy for 3rd party file format converters, modelers,
editors, object generators, and more. Several people have wanted to
write some cool utility programs. but were stopped cold at the
prospect of writing a parser that understood POV code flawlessly. It
would be possible to do, but in many cases, it would be harder than
writing the actual utility program it was to be used with.
Later,
Glen Berry
Post a reply to this message
|
![](/i/fill.gif) |