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I'm going mad!
I want to use blender to model some mesh, and then render it using pov.
Now i've tried to export it using wavefront, using povanim, using a lot of
tools but every time i get awful results, especially with the normals.
For example: consider a cylinder. I've made it in blender, i've smoothed,
and render it. It goes well.
Now, every exports i made, the results is like this:
http://img370.imageshack.us/img370/6343/mainfg4.jpg
Something is a little better, something not, anyway there's always an ugly
black area away from the light source.
Any Idea? How can i use shaded mesh from blender to pov?
Thanks.
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