On 27 Nov 2003 21:36:07 -0500, "Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:
> > Probably better and faster to use an isosurface instead of height field.
>
> Realy? Isosurfaces are in most cases the most slow rendring objects (maybe
> after parametric) and heightfields/meshes are the fastest.
It depends. Detailed meshes and heighfileds located in complicated scenes
takes large amount of memory while a few simple isosurfaces are very small.
Meny referrences to various places in large scenes cause swaping memory cache
a lot while small isosurface written by experienced user can be efficient. So
saying anything about majority of cases is wrong without considering specific
object/scene as it was already pointed out a few times.
ABX
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