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I am trying to rotate an object around an axis, using, for example, this
code:
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#declare myvector <1,0,1>;
object{myobject rotate 45*vnormalize(myvector)}
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But the rotation is not around the vector specified. It works fine for
x,y, etc, but around other vectors it doesn't give the expected result.
I tried a loop with a range of rotations, to see the trajectory, and it
is not a circle, but some kind of cusp shape.
Is there something basic I am doing wrong?
--
Kaveh
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