POV-Ray : Newsgroups : povray.binaries.images : lightsouced cloud texture : Re: lightsouced cloud texture Server Time
16 Nov 2024 10:28:40 EST (-0500)
  Re: lightsouced cloud texture  
From: Greg Edwards
Date: 3 Feb 2003 16:22:05
Message: <1e68eiejpj0fl$.18ahp2104e40f$.dlg@40tude.net>
On Mon, 3 Feb 2003 07:34:45 -0500, Abe wrote:

> 2D clouds as a textured "plane" (actually a large sphere). The shading idea
> I got from  Vahur Krouverk's cloud shader #2. I actually started playing
> with the idea a while ago, and I just keep coming back to it for some
> reason.
> 
> Although the cloud illumination effect is there, I'm still not satisfied
> with the contrast or the cloud color control. Several other flaws should
> become apparent too with a closer look, namely sharp shadow lines, parallel
> shadows and the loss of 3D appearance at the horizon where the clouds become
> a uniform speckled mass.
> 
> Atmosphere is media.
> 
> A lot of fun to play with.

Peh, I always use media for my skies. Maybe that's why my scenes take so 
long to render...
PS. Good job!


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.