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MegaPov 0.4 is ready for downloading.
You can find Nathan's Windows version at (this is not the usual place!):
ftp://ftp.povray.org/pub/povray/Unofficial/MegaPOV/
The Macintosh version at the usual site:
http://users.skynet.be/smellenbergh
Please note that the demos are not available yet, we will make a small package
available later today
or tomorrow.
Please read the docs because there are quite a few changes in the syntax.
Bug fixes in this version:
*Faster macro's (by Burton Radons).
*Photons has an easier syntax now.
*Changed syntax of bounded_by and clipped_by in isosurface.
*Fixed the normal bugfix once more .
*Fixed default{} bug.
*Faster rendering of mesh and mesh2.
*Fixed bug with metallic.
*Updated statistics output for photons, motion_blur, and post-processing.
New in this version:
*Blinn "microfacet" highlights .
*Post processing (focal_blur, depth, soft_glow) is now possible with MegaPov.
*Changes in radiosity (load/save file, pretrace_start/end).
*Changed 'smooth_color_triangle' syntax for more versatile triangle texture
interpolation.
*Chris Huff's blob pattern, proximity pattern, evaluate pigment/pattern, noise3d.
*Array support for integrated i_dat_3d libraries by David Sharp.
*Added hyperbolic trig functions, complex functions (David Sharp).
*Added ridgedmf, heteromf, hex_x and hex_y to the integrated isosurface functions.
*Added date, timer and tick functions to be used in in the scene source.
*Added wavelength-dependance to fresnel reflectivity (uses dispersion properties,
for producing
realistic metals).
Greatings from Nathan on the road to sunshine and Smellenbergh*2 looking at the rain
:-)
--
e-mail:sme### [at] skynetbe
http://users.skynet.be/smellenbergh
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