POV-Ray : Newsgroups : povray.unofficial.patches : What about TMPOV? : Re: What about TMPOV? Server Time
2 Nov 2024 09:20:02 EDT (-0400)
  Re: What about TMPOV?  
From: smellenbergh
Date: 22 Dec 1999 15:17:03
Message: <1e38am8.1rbt2rur3h85cN%smellenbergh@skynet.be>
Tim Riley <tri### [at] itsbldrdocgov> wrote:

> Tim Riley wrote:
> > Whatever happened to the patches that were incorporated in TMPOV
> > (Twyst's compilation)? One function I miss is hf_height_at() for
> > placing objects on a heightfield. As far as I can tell, there isn't
> > anything comparable in MegaPOV.
> 
> I think I'll answer my own question. I was digging through the sample
> scenes and came across one named hf_height_at.pov (or something
> similar) and lo and behold, hf_height_at is part of megapov, although
> it isn't covered in the documentation. Oh joy. I can now populate
> my heightfields.

We read your message and not 10 minutes later we added that patch to
MegaPov! If I'm not mistaken, we have merged TMPOV completely now.?
It took more time to create the demo scene than adding the patch. We
don't think it's easier to use than trace()  but it's so little code
that we could not leave it out!

Yvo & Rene Smellenbergh.

-- 
e-mail:sme### [at] skynetbe

http://users.skynet.be/smellenbergh


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.