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Steve <ste### [at] puzzlecraft com> wrote:
> Now that sphere_sweeps are possible on the Mac, I want to try learning
> them but the documentation is very thin.
>
> Is there any way to sphere_sweep a regular multi-segment bezier_spline?
>
> Look at "Celtic Cross" in image.binaries for an example of what I'm
> trying to do and the problems I'm having with my current technique which
> uses Chris Colefax's Spline macro. I'm hoping that sphere_sweep can cure
> my ills.
>
As far as I know, the spheresweep primitive only supports linear, catmul
rom and b-splines.; no bezier_splines yet.
An object that looks like a spheresweep can be made of spheres,
connected by cones. When using enough spheres, it looks as smooth as a
spheresweep and renders much faster, but needs more memory (depending on
the number of spheres and cones). Another advantage of this object is
the possibility to create a color gradient along your 'sweep'. With
POV-RayUnofficial you can create such objects with the MultiCopy
template: choose from the 'Splines' panel the object 'Connected
spheres'.
The spline types supported here are the splines used for prism and
lathe: i.e. linear, quadratic, cubic and bezier, but only 2D.
smellenbergh
--
e-mail:sme### [at] skynet be
http://users.skynet.be/smellenbergh
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