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Thorsten Froehlich <tho### [at] trf de> wrote:
>
> No, just weak memory management of the CodeWarrior libraries, it has nothing
> to do with 128 MB, depending on the scene you will find such a problem with
> 20 MB or with 500 MB. Did you try 3.1g.r1 yet? It can reduce such problems
> as well. 3.5 will likely have a custom memory management system to
> eliminate the problems once and for all.
For 3.1g.r1 same problem.
If codewarrior memory management is somewhat weak, I still think there
is a problem of adressing space. I was able to render the scenes with a
smaller system, thus going under the 128 Mo and it worked fine.
But if memory management is improved with 3.5 that's a great news.
I'm new to this newsgroup, so I have only the "POV-Team Plans for 1999"
document as evolution planning. What is the timeline for 3.5 ?
JL Peuriere
--
GG: Si maintenant on introduit le concept de normalite des bugs,
ou va l'informatique ?
Chez Microsoft ? Ah oui, pas faux ca.
-+- GG in Guide du Macounet Pervers : R i F, you'll be Buggified -+-
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