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On Fri, 17 Jan 2003 14:20:18 -0600, Chad wrote:
> What a long, strange trip...this started out in Blender with the MakeHuman
> script, then to 3DS Max for mesh smoothing, noise, and poly-reduction (to
> get each figure back under 64k triangles!), then through Rhino for camera
> set-up and .POV output and, finally, to MLPOV for rendering with HDRI
> lighting. Post-processing in Photoshop only to crop and adjust levels. Not
> sure if I am done or not--very surprised by the "painterly" look coming out
> of MLPOV.
Very disturbing... I like it!
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