POV-Ray : Newsgroups : povray.general : POV features : Re: POV features Server Time
7 Aug 2024 09:27:20 EDT (-0400)
  Re: POV features  
From:
Date: 28 Nov 2001 06:12:59
Message: <19h90uk83gp2t912uecomafltljcf6lap3@4ax.com>
On Tue, 27 Nov 2001 20:34:00 -0500, Dave Dunn <poi### [at] aolcom> wrote:
> As an interesting aside to your question, the MegaPOV version of
> POVGUI used ini_option to set Quality to Q5 when rendering the wireframe views and
it was
> much faster. This feature, of course, did not make it into 3.5.

I'm not sure it is not possible. But of course it needs workaround.
AFAIK you can get parameters of your objects and calculate new width, height and
write them and Q5 to the new ini file and use Post_Scene_Command to trace it
with some Switch=1 which means it should trace and not generate another
post_scene_command process. But of course some structures cuold be parsed twice
then.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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