Bob H. wrote:
> It's as if the texture is shifted to the left, doesn't look right to me.
>
I was trying for a smeared on corroder and a buffed back corrosion effect.
But yes at that high resolution there are problems with a hand cooked map.
:o( Hence the need for a procedural approach.
There are actually a group of different grime effects and they are some
times combined. Some are;
Fallout.
Deposit
Splatter
Gas corrosion
Water mark
Drip and Flow
leach
and the related;
Buff and Polish
Scratch and Score
Dent and Ding
Chip
Peel
then there are controls like;
Lost Mask or Grime effect shadow
Directional effect
Can you think of any more?
I guess I can start on a library of ref. photos and some form of
classification system, while I wait for the new POV and I improve my POV
skills. If possible, doing this in pure POV code would be best?
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