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John Gwinner wrote:
>Has anyone seen the Pontiac commercial where the car is driving down a
>'technical' road. The road look slike a series of overlapping square and
>triangular shapes, and seems to be bump-mapped as well.
No I havn't seen it but I think I get your drift.
>I'd like to develop a procedural texture that's like that. I thought of
>using either bricks or checkers, but the object here would be to make it
>look like overlapping squares.
Me too! :)
>I've seen several requests for something like this but no specific answers,
>so I thought maybe we could come up with something as a group.
Yeah!
>If we really get desperate, maybe adding some code to MegaPOV to do an iso
>surface. Whoops, this may be the wrong group <G>.
While not exactly what is needed, the MegaPOV "cells" pigment
may be of help. I don't use megaPOV myself so I could be wrong.
>Is there a way to make the square boxes in either bricks or checker to move
>randomly in the x/y directions?
I think it might be better to write a macro to build actual
greebles (as objects) rather than just use a texture. I've
written a few .pov files that attempt this but none are
satisfying. Greebles / hull plates are hard to do!
One hint for you if you decide to try it yourself: if
you make a "tile" of greebles that is a mesh object, you can
tile it to the horizon. Real cool. Gilles Trans uses
this technique in his grass macro. Really neat!
> == John ==
Pete
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