POV-Ray : Newsgroups : povray.binaries.images : Isosurface intersection artifacts : Re: Isosurface intersection artifacts Server Time
20 Apr 2024 04:23:27 EDT (-0400)
  Re: Isosurface intersection artifacts  
From: INVALID ADDRESS
Date: 27 Nov 2016 07:46:11
Message: <1368151571.501943393.962224.gdsHYPHENentropyAThotmaolDOTcom@news.povray.org>
Alain <kua### [at] videotronca> wrote: 
> Set your max_gradient value as low as you can without degrading the object.
> In some cases, using evaluate instead of max_gradient can improve your 
> performance. I've seen cases where the improvement was prety good.
> Using pow() instead of multipliyng a variable by itself can help, 
> especialy in the case of a cube or higher power.
> If your equation(s) can be writen in several ways, it's possible that 
> some of those ways to be more effecient. Try it if possible.
> Make the container as tight as possible. It reduce the sampling needed 
> and often help in reducing the max_gradient.
> 
> In case of artefacts around areas where the isosurface intersect another 
> surface, try increasing the overall scale of the scene. This also work 
> with blobs.
> 

Thanks man I will give that a shot! :)

Ian


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