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Alain <kua### [at] videotronca> wrote:
> Set your max_gradient value as low as you can without degrading the object.
> In some cases, using evaluate instead of max_gradient can improve your
> performance. I've seen cases where the improvement was prety good.
> Using pow() instead of multipliyng a variable by itself can help,
> especialy in the case of a cube or higher power.
> If your equation(s) can be writen in several ways, it's possible that
> some of those ways to be more effecient. Try it if possible.
> Make the container as tight as possible. It reduce the sampling needed
> and often help in reducing the max_gradient.
>
> In case of artefacts around areas where the isosurface intersect another
> surface, try increasing the overall scale of the scene. This also work
> with blobs.
>
Thanks man I will give that a shot! :)
Ian
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