Radial blur (the Zoom type) can be simulated quite well with media.
Create a box and fill it with media. For density, use the image mapped
using map_type 0. Now point your camera towards the thing and make use
of perspective to change the amount of "blur" (the wider the FOV, the
more blur). Voila :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
Post a reply to this message
|