ons 2008-08-06 klockan 12:27 -0700 skrev stbenge:
> Robert Rehammar wrote:
> >
> > However when rendering this I get white dots of the boundary of the
> > sphere_sweep in the transparent block. Anyone have any ideas of how I
> > solve this?
>
> This could be a coincident surfaces problem, as most little white (or
> black) dots are. Are the two surfaces overlapping each other exactly? If
> so, move one of the objects slightly and the dots should disappear.
>
> Raytracers can never decide which object to render if both surfaces are
> fighting for the same rays.
>
> I hope this solves the problem.
>
> Sam
Thanks Sam! This cleared the problem - the two surfaces were exactly as
you suspected coinciding in some places.
Regrds,
Robert
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