|
|
In article <3bf027bd@news.povray.org>, Wilson Reis <wil### [at] ismcombr>
wrote:
> I think Sascha used a trick which is quite similar to yours, perhaps you'd
> be interested in this link: http...
I see. Similar yet opposite. He used a plane perpendicular to the
camera while I used a plane that intersects with the camera.
(Perspective!) I also recall seeing this image before and rendering it
a couple of times myself. Never took the time to figure out exactly
what he did though. I also recall seeing an animation of this once
where a perspective camera with a narrow angle slowly zoomed in until
it was a normal perspective. Unfortunately, I have absolutely no idea
where I saw that. Possibly about 2000 messages back in p.b.a? I'll
take a look.
> And congratulations for the image :-)
> It's kinda tricky to manage those illusions, ahn?
Thanks. Illusions are always fun to do in pov. Drawing is one thing
but designing and programming them is always a challenge.
- Rico
Post a reply to this message
|
|