POV-Ray : Newsgroups : povray.general : Enabling Photons Causes Non-Hollow Warning : Re: Enabling Photons Causes Non-Hollow Warning Server Time
2 Aug 2024 02:25:55 EDT (-0400)
  Re: Enabling Photons Causes Non-Hollow Warning  
From: Chris Meadors
Date: 2 Feb 2005 11:03:10
Message: <1107360190.4648.17.camel@clubneon.priv.hereintown.net>
On Tue, 2005-02-01 at 17:24 -0500, Alain wrote:
> Chris Meadors nous apporta ses lumieres en ce 2005-02-01 11:45:
> > I'm thinking it is strange that I get the warning at all.  The camera is in
> > the hole inside the union.  It should be empty space.  That is one of the
> > reasons I made each wall a seperate box instead of using planes or one big
> > box for the whole room.  I really was (subconsciously) trying to avoid
> > having the camera inside a non-hollow object.
> > 
> > 
> Do you have any light outside that room? It may be that when you shoot photons, some
of them only 
> hit one transparent surface when entering the room. Another possible cause would be
that your boxes 
> meet exactly corner to corner, try enlarging the boxes so that they overlap
somewhat.
> You may also use a single box with the hollow modifier.
> Those are shoots in the dark, as I don't have your scene.

It is the former.  The lights are actually stuffed up in holes
differenced in the ceiling.  It is caused by the angle at which some of
them enter (I had a hard time making a sample scene to reproduce the
problem with because not every light source triggered it).

I knew it wasn't the latter as I always make sure my unions and
differences extend past the point of just touching.


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