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Hopefully somebody out there can help wit this.
As a part of some of my scenes i'm working on, I want to have a cutaway iew.
the most obvious thing was to just difference a part of the model like so:
difference
{
union
{
object { TANK }
object { TankBuzbee translate <wide*19,0,-wide*4>}
}
box { <-1,-1,wide*75> <60,tall*11,-wide*25> rotate <0,45,0> texture {l3g0_white}
}
bounded_by { box { <-wall,-wall,-wall> <wide*55,tall*11,wide*55> } }
}
where the object TANK is a VERY complex model (100,000 + objects)
This works but its inordnately SLOW.
any ideas on how to speedup this process?
Thanks,
Jon
http://www.apc.net/jon/
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