Timothy R. Cook wrote:
> Suppose I have a 3d mesh. I wish to erode said mesh such that the end
> result is as though the mesh were made of material Y and exposed
> to element F for period of time D.
>
> Ideas?
>
Mesh subdivision and rounding weighted by normal average for shapes sharing
a given point AND measure of surface convexity
i.e. round off the sharp bits that point up.
:o)
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