Rick D. wrote:
> It's probably easy if you know what to look for, but right now i have
> nog clue where to start.
>
In fact rather not - bending/wrapping geometry is much harder then doing it
with textures.
Best would be to have geomtery as isosurface, and then use some function s
to _realy_ bend the shape. It could get very slow in rendering so You might
also want to tesselate resulting isosurface into triangles to speed up
final rendering.
--
Rafal Maj Raf256
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