|
|
On Thu, 20 Apr 2000 10:44:36 +1000, "Chris Colefax"
<chr### [at] tagpovrayorg> wrote:
>
>It seems to me that the best solution, then, would be a procedural method
>handled at trace-time. This would work similar to blobs, with each object
>having a threshold extending either side of its surface. Surfaces outside
>of these threshold intersections would be rendered as per normal CSG (giving
>accurate placement), but where thresholds do intersect they would be
>averaged like blobs to give a smooth transition.
>
This looks like an intersting way to attack the general case Chris. There would
be problems where you have a surface with several intersections, some of which
you would like to be smoothed and others where you would like a sharp edge or
internal corner, nevertheless, a capability like this would add a very useful
capability to CSG.
David
dav### [at] hamiltonitecom
http://www.hamiltonite.com/
Post a reply to this message
|
|