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On Tue, 6 Feb 2007 09:46:58 EST, "RusHHouR" <gee### [at] mail nu> wrote:
>>
>> object intersected the horizon or there would be lots of holes/artefacts.
>>
>> Stephen
>
>
>No, I didnt read about it either(!)
>
>I just noticed by coincidence that the flickering bottlenecks in this
>animation...
>
>http://www.youtube.com/watch?v=HUDqmn1jSNk
>
>....stopped flickering when I switched sturm to off.
>
>So I never used it in animations from there on.
>(Until someone proves me wrong... ;)
>
>
I did a quick test with two SOR's and Lathe's one with Strum and one without but
could nor see any flicker at all, at all. The one without strum had banding at
the horizon but no flicker. I think it must be the materials.
Regards
Stephen
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