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On Tue, 16 Nov 1999 01:07:04 -0500, "Mark Wagner"
<mar### [at] gte net> wrote:
>On a similar subject, I think the 'no_shadow' keyword should be removed, and
>the keyword 'shadowless' should work in place of it. As is, there are two
>keywords that are doing essentially the same thing, and it is difficult to
>remember which one is for objects, and which one is for lights.
>
>Mark
Not quite. Shadowless in a light source turns off not only shadow ray
calculations for this particular light but also any specular
highlighting. It was initially intended for use as a fill light, and
there are references in the source code inticating this.
Peter Popov
ICQ: 15002700
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