POV-Ray : Newsgroups : povray.general : WRL format??? : Re: WRL format??? Server Time
8 Aug 2024 20:23:33 EDT (-0400)
  Re: WRL format???  
From: Peter Popov
Date: 20 Oct 2000 19:45:56
Message: <0bm1vsk1l4u8r058a13g5tt5qprc835ho8@4ax.com>
On 20 Oct 2000 18:47:00 -0400, rev### [at] therectory (Rev. Bob 'Bob'
Crispen) wrote:

>Yeah, VRML's just a *teensy* bit different from QTVR.  The former is 
>geometry-based, and the latter is photo-based.
>
>The only thing that's worth translating at all, imho, is triangle 
>meshes.  It should be fairly easy with perl or awk or a little piece of 
>C to turn POVRay triangle meshes into VRML IndexedFaceSets.

Doesn't the latest 3DWin read/write from/to Warp's compressed mesh
format?


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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