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On 20 Oct 2000 18:47:00 -0400, rev### [at] therectory (Rev. Bob 'Bob'
Crispen) wrote:
>Yeah, VRML's just a *teensy* bit different from QTVR. The former is
>geometry-based, and the latter is photo-based.
>
>The only thing that's worth translating at all, imho, is triangle
>meshes. It should be fairly easy with perl or awk or a little piece of
>C to turn POVRay triangle meshes into VRML IndexedFaceSets.
Doesn't the latest 3DWin read/write from/to Warp's compressed mesh
format?
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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