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On Sat, 14 Sep 2002 15:44:43 +0200, "Thorsten Froehlich" <tho### [at] trf de>
wrote:
> While we all usually think more or less of POV-Ray as being hard to modify
> for multithreading, this is not really so for one big part of the code. The
> intersection tests (and bounding) are with a very few exceptions next to
> independent of global variables and very well isolated within the code
> already.
Your idea finally convinced me that uv coordinates in parametric object are
not holded as best as it could.
> While balancing the load
> would be more difficult and depend a lot on the scene, it should be "easy"
> to implement in the current codebase and yield reasonable results with two
> or maybe even four threads.
Are there such plans for 4.0?
ABX
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