POV-Ray : Newsgroups : povray.windows : MultiThreaded version of PovRay 3.5 : Re: MultiThreaded version of PovRay 3.5 Server Time
5 Jul 2024 09:13:37 EDT (-0400)
  Re: MultiThreaded version of PovRay 3.5  
From: ABX
Date: 16 Sep 2002 02:28:34
Message: <04uaou45ikljhrbnk5t5o6r6eei91hosj0@4ax.com>
On Sat, 14 Sep 2002 15:44:43 +0200, "Thorsten Froehlich" <tho### [at] trfde>
wrote:
> While we all usually think more or less of POV-Ray as being hard to modify
> for multithreading, this is not really so for one big part of the code.  The
> intersection tests (and bounding) are with a very few exceptions next to
> independent of global variables and very well isolated within the code
> already.

Your idea finally convinced me that uv coordinates in parametric object are
not holded as best as it could.

> While balancing the load
> would be more difficult and depend a lot on the scene, it should be "easy"
> to implement in the current codebase and yield reasonable results with two
> or maybe even four threads.

Are there such plans for 4.0?

ABX


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