POV-Ray : Newsgroups : povray.general : Amapi is free : Re: Amapi is free Server Time
4 Aug 2024 20:16:24 EDT (-0400)
  Re: Amapi is free  
From: ABX
Date: 18 Apr 2003 06:10:00
Message: <01gv9v4o1177kqc94s30seukipp9rbfk22@4ax.com>
On Fri, 18 Apr 2003 01:04:12 +0200, Andreas Kreisig <and### [at] gmxde> wrote:
> A view examples: with a lot of patience you can make something like a car, 
> but you're not able to make a Porsche 911 or a VW Golf or whatever.

http://news.povray.org/povray.binaries.images/19709/127888/MyCar.jpg
http://news.povray.org/povray.binaries.images/30145/214068/recar3dc5.jpg
http://news.povray.org/povray.binaries.images/22626/156738/susp.jpg
http://news.povray.org/povray.binaries.images/30945/220060/FORDTRCK.jpg
http://news.povray.org/povray.binaries.images/31112/221106/WALL.jpg

> You can 
> make something like a bottle, but it's very hard to make a Jack Daniels 
> bottle.

Have you seen kitchen images from JRG ?
http://news.povray.org/povray.binaries.images/21949/148872/spezie.jpg
http://news.povray.org/povray.binaries.images/22917/159099/forno.jpg
http://news.povray.org/povray.binaries.images/29029/205449/vaporeEfuoco.jpg
http://news.povray.org/povray.binaries.images/21145/141194/t_b.jpg
http://news.povray.org/povray.binaries.images/19254/124775/waxscatt.jpg

Have you seen images from Jaime ?
http://news.povray.org/povray.binaries.images/27109/191537/balanza-6.jpg
http://news.povray.org/povray.binaries.images/21968/149037/bolts.jpg
http://news.povray.org/povray.binaries.images/20868/138290/office.jpg

> Most SDL based images I saw in the past are rather simplyfied (anyway 
> they're nice but that's not what I want to point out).

Oh sure, I can make a scene like
http://10best.raytrace.com/short2/ks8_800.jpg
But I can also make something like
http://10best.raytrace.com/short2/ks9_800.jpg
http://10best.raytrace.com/short2/ks7_800.jpg
http://10best.raytrace.com/short/ks3_800.JPG
http://10best.raytrace.com/short/ks2_800.JPG
How many clicks will you use in modellers to duplicate these scenes? All those
were created with less than 500 characters.

As Ingo pointed out POV is just one of tools used to connect idea with result.
That's why it is so common to hear something like: "The body is done in Rhino.
The texture is done in POVray. The wheels are also done intirly in POVray." POV
can be used in scenes in many ways: as modeller, as raytracer, as texturing
tool, to create image_maps for other scenes. And as all in one.

> I'm too unpatient for that 
> and bevor I waste my time to learn the SDL en detail to make some balls or 
> cones I rather use Blender. :)

You have to understand that everything what modeller do is just some interactive
action to get input for algorithm performed over primitive objects and textures
to make some complexity which looks soft, organic etc. And as such this action
can be recreated in scripting language with necessary programing capabilities
and set of 3D functions to create primitives. The difference is that in modeller
everything is 'on-screen' in windows while in SDL everything is 'in-manual' and
'in-brain' ;-)

The most important thing which limits possibilities of POV-Ray output is user:
his knowledge, willingness, free time. But these are reality reasons and
therefore some users use modellers and some use pure SDL. And sometimes they
even cooperate exchenging content in some portable format like SDL or OBJ. And
some postprocess their work either as 3D data (in SDL or in modeller) or 2D
image output (in SDL or in image manipulation format).

ABX


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